Hey, hi everyone. We here at IronRaven decided to make a metroidvania, in the style of Dieselpunk and the 20s, art deco, art nouveau and so on. Tell me, what is the most important thing for you in metroidvanias, besides their appearance?

  • Gekkonen@sopuli.xyz
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    3 days ago

    Too many metroidvanias have abilities that work more like keys - they open a door that gives access to a new area of the game. A better ability is something that changes how the game fundementally plays, or makes old areas feel fresh.

    Starting the game with sufficient movement is a big one. Hollow Knight starts with too few movement abilities, and the beginning is slow.

    • sirleonelle@sh.itjust.works
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      1 day ago

      Isn’t “abilities unlock areas” like… The whole point of the “metroid-” part?

      I’m honestly asking about your opinion. I don’t think there’s a… concrete definition?

    • Haosima@lemm.eeOP
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      2 days ago

      Oh, we have a small but diverse plan from the very beginning. Firstly, we are planning a metroidvania shooter, which immediately imposes faster mechanics. And we are also planning interesting buffs and debuffs with consumables 👀👀 I wonder if it will be possible to immediately add movement, but maintain balance?