• fibojoly@sh.itjust.works
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    3 months ago

    I mean, that’s all skins have been anyway. Originally you’d just upload a texture and do whatever you wanted. Then you could do the same with the models.
    Then someone got the genius idea to make you pay for the privilege…

  • Magiilaro@feddit.org
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    3 months ago

    Blizzard tried this with the Dark Pathways Bundle for Diablo 4 before, 30$ to change the colors of the Town portals. Was not very successful!

    • brsrklf@jlai.lu
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      3 months ago

      Infamously Dead or Alive did that with character hair colours. That is, not paying to unlock the option, not even paying to unlock individual colours to swap them when you want : you’d have to pay every time you wanted to change a character’s hair.

      • MentalEdge@sopuli.xyz
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        3 months ago

        I love fighting games.

        But holy fuck is the monetization some of the most outrageous I’ve seen.

    • Jeffool @lemmy.world
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      3 months ago

      They didn’t fire the whole team, just the six people (from what I can find,) that worked in the US. Some suspect NetEase’s move was to consolidating their workers in China. The six who were fired did, to some extent, level design and game design. I’m not sure anyone has a good answer on how much of each. And the creative lead and lead producer are still on the team, in China.

      That’s not to suggest how you should feel about the developer who fired people after a massive success, regardless of how many they fired. Just saying “the whole dev team” is a vast overstatement, considering how many people worked on the game. We can be pissed at people and be accurate. That’s all.