stopthatgirl7@kbin.social to Technology@lemmy.world · 2 年前VR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comexternal-linkmessage-square258fedilinkarrow-up1746arrow-down128file-textcross-posted to: [email protected]
arrow-up1718arrow-down1external-linkVR still makes 40-70% of players want to throw up, and that's a huge problem for the companies behind itwww.pcgamer.comstopthatgirl7@kbin.social to Technology@lemmy.world · 2 年前message-square258fedilinkfile-textcross-posted to: [email protected]
minus-squaresheogorath@lemmy.worldlinkfedilinkEnglisharrow-up3·2 年前With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.
With DLSS you can achieve a pretty high resolution when using VR headsets. The HP Reverb 2 have a quite high resolution (2160p per eye) and the screen door effect is reduced significantly, IMO to the point that it’s not noticeable anymore.