nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agoSkyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'www.pcgamer.comexternal-linkmessage-square30fedilinkarrow-up1111arrow-down16
arrow-up1105arrow-down1external-linkSkyrim was 'personally rebalanced' by producer Jeff Gardiner just 2 weeks before launch: 'Well, I hope this is good'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 1 day agomessage-square30fedilink
minus-squareRai@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up5arrow-down1·9 hours agoWhile I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up2·2 hours agoSounds to me like a reason VR is not actually objectively the best way to play.
minus-squareCarnivorousCouch@lemmy.worldlinkfedilinkEnglisharrow-up2·edit-27 hours agoBut I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!
While I agree, this falls apart in VR, which is objectively the best way to play. Physical combat lacks any sort of weight, while archery with mods feels insanely satisfying. I wish physical combat felt… good.
Sounds to me like a reason VR is not actually objectively the best way to play.
But I love flailing my hand around like mad to cheesily get a bunch of hits in quickly!!!