How about games that dont run a anticheat deep into the kernel or Server side anticheat.
Like SCP:SL(server side) and TF2 (i think both Client and Server side) does this
I will always prefer multiplayer games for the simple reason that single-player AI is stupid and predictable. Why does every enemy behave like every single other enemy in literally every game? Is it really that much more difficult to program enemies to behave in various, unpredictable ways? Until that day comes, I will always prefer my enemies to be human.
Some games do have different behaviors for different enemies, I can’t really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.
I do remember that but then for some reason Valve didn’t make the AI as smart in Half-Life 2 as the first game. If you fought one combine soldier, you fought them all.
In 400+ hours of Helldivers 2 I have only had a handful of groups with people talking shit in voice or type chat. The co-op nature of the game probably helps with that.
What helps solve all of this is not playing online hype games. Single player ftw.
How about games that dont run a anticheat deep into the kernel or Server side anticheat.
Like SCP:SL(server side) and TF2 (i think both Client and Server side) does this
You’re against server based Anti-Cheat too?
Nah
I will always prefer multiplayer games for the simple reason that single-player AI is stupid and predictable. Why does every enemy behave like every single other enemy in literally every game? Is it really that much more difficult to program enemies to behave in various, unpredictable ways? Until that day comes, I will always prefer my enemies to be human.
My hatred for other humans, especially in their online multiplayer behavior, faaaaar outweighs what you brought up.
I agree, and that’s why we mute voice chat.
Some games do have different behaviors for different enemies, I can’t really point to any one modern game off the top of my head. However, I do remember the first Half-Life touting that as a major feature and it being cool to experience back when that game first came out. I remember some enemies would throw your grenades back at you or fall back and regroup, some would just run straight at you, and others would attempt to sneak around and flank you.
I do remember that but then for some reason Valve didn’t make the AI as smart in Half-Life 2 as the first game. If you fought one combine soldier, you fought them all.
How else would I get my hourly dose of homophobic insults on voice from teenagers with barely broken voices?!
Not to mention being frequently informed that my 70 year old mom is a prostitute.
If I try and simulate the multiplayer experience on a single player game by insulting myself, it’s just not the same.
In 400+ hours of Helldivers 2 I have only had a handful of groups with people talking shit in voice or type chat. The co-op nature of the game probably helps with that.